Drumbeat cadence to the March of Death

The Blog for DeathMarch, the 'witty' webcomic that mocks and bites the hand that feeds it... The Videogame Industry

Sunday, June 19, 2005

Father's Day

So, here's how I spent Father's day. It's the 3rd day of a week-long vacation with the family. Lots of fun and activities in the sun during the day, working on comics and movie scripts after the sun goes down and it cools off a bit.

So, what script did I work on tonight, on Father's Day? Winter's Homecoming, which can only be described as the anti-good-father graphic novel. Bit of irony there.

As noted on the front page... it's coming... you'll know it when the entire color scheme changes...

back to the hard work of being on vacation.

Thursday, June 09, 2005

Progress, as it were...

Been hitting a pretty even mix of work and free time. Weird that, even on nights where I'm not doing any art or anything I find it pretty much impossible to get to sleep before midnight. Happens occasionally, but rarely. The funny thing is, my nights pretty much used to end every single night at 3-4am, and now that they don't when I have the occasional night where the kids are sick or something and I don't get to bed until 3 or 4... well... I'm fucking thrashed.

heh.

So, work then...

Quicksilver (the day job) has found a publisher for the 'War Dogs' game, (which will be renamed) for XBox and PC. Can't announce the publisher yet, but the game itself should be pretty cool. This is a really character driven game... we want to give the player the experience of being in the trenches with his mates, not just in the combat sense, but in the sense that these are living breathing people with hopes fears and personalities. The intention is to have a game with the dynamic impact, and richness of the Band of Brothers miniseries for HBO. It won't be set in WWII (way too many games in that field) *or* in the middle east (see reasons for not-being-a-WWII-game pkus the fact that the middle east is a borning environment both visually and gameplay wise). I can say it will take 15-20 years in the future and will have elements that are a common thing in times of war, but have never been depicted in a game up to this point. So, more on that when I can announce it...

...and, as I write this, we are about 3-4 days away from signing a PSP/DS deal for a huge franchise that will feel a much needed gap in the handheld gaming market. This was supposed to be dealt with, and announced by E3, but negotiations between the publisher and the franchise holder took a bit longer than anticipated, because this is a big deal. So, things are certainly 'on the move' as it were, which is a damn sight better than doing military sims. (Which are fine and dandy and they pay the bills, but I got in this biz to make games, not Army or Mil Sim trainers) We have 3 more DS/PSP projects and a MMORTS that are 'in discussion' with various publishers as well, so things could get real nutty real quick.

In news that you, the 3 fans of Deathmarch who are probably left after my laggin ass schedule, care about is that I've started doing all the prep work for launching DM again. It likely will not be until July 1st, but it is on its way.

Promise

best to everyone

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